Chapter 4 of The Never-Knot Witch
"There are four key things you need to begin a quest.
The first of these things, is you need questers, in this case, Lottie and Grothsbladder. Secondly, you need a place to go, this was The Hidden Mountain, a large realm invisible to most people and creatures. Thirdly, you need a reason to go, Lottie’s was to find out what had happened to the wind and to fix it in order to save the world. Finally, the questers must understand there will be a series of challenges and trials ahead of them, making their journey dangerous and unpredictable. Were there no challenges, this would be a very short story and a rather uninteresting tale."
Version: 20240320
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